Charles Perain

Principal Game Designer

Charles Perain is an experienced game designer with a strong background in combat design, AI design, and level design. Currently serving as Principal Game Designer at Guerrilla since June 2018, past roles include Senior Game Designer and Game Designer, contributing to the Combat Team. Previously, Charles worked at Gameloft from July 2013 to May 2018, creating design elements for titles such as *Gods of Rome* and *Spiderman Unlimited*. Charles's earlier experience includes programming and design roles at Supinfogame and internships at FEERIK, where foundational skills in game design, level building, and gameplay programming were developed. Educational qualifications include a Master’s Degree in Game Design and Production Management from Supinfogame and a Bachelor's Degree in Computer Sciences from ESGI.

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