Philippe Chagnon is an experienced game designer with a robust background in the gaming industry. Currently serving as Lead Combat Designer for Robots and Principal Game Designer at Guerrilla since September 2018, Philippe previously held roles at Ubisoft from April 2014 to September 2018, including Line Designer and Assistant Line Designer, contributing to notable projects such as Rainbow 6 Siege and Watch_Dogs 2. Philippe's experience includes editorial guidelines development and providing structured feedback to production teams in various aspects of game design. Earlier career experiences include internships in game design and cultural institutions, supplemented by a Master’s degree in Interactive Media from ENJMIN and a Bachelor's degree in Political Science from Sciences Po Grenoble.
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