Pınar Temiz is a Senior Sound Designer at Guerrilla Games, with experience since June 2012 focusing on audio UI/UX and accessibility, alongside exploratory research and design for audio. Pınar has led sound design for the Horizon franchise, working on audio vision, style, workflow development, and technical implementation. Prior to Guerrilla Games, Pınar founded Soundlings, a collaborative group of international creatives in sound, and worked as a freelance sound designer and artist. Early career experiences include internships and research positions focused on live performance systems and community engagement through media skills. Pınar holds multiple degrees in Music Design and Sound Technology from institutions such as HKU and Istanbul Bilgi University, as well as a background in Mechanical Engineering.
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