Simon Coenen is a Senior Graphics Programmer at Guerrilla since February 2023, focusing on the Decima engine. Prior to this role, Simon served as a Senior Engineer at Studio Gobo from April 2019 to January 2023, where responsibilities included water rendering, PC platform scalability, and developing an automation framework for validating and processing game content, notably on the project Hogwarts Legacy. Earlier experience includes positions as an Engineer at Electric Square from February 2017 to April 2019, and as a Software Engineer Intern. Simon holds a Bachelor’s degree in Multimedia and Communication Technology, Digital Arts and Entertainment from Howest, earned from 2014 to 2017, and completed a mathematics and sciences curriculum at Montfortcollege Rotselaar from 2008 to 2014.
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