Ryan Amos is a Senior Technical Artist with over 15 years of experience in the gaming and serious games industries, specializing in lighting, graphics, tool development, and procedural content creation. Currently at Gunfire Games, they lead technical art efforts, optimizing workflows and mentoring teams. Previously, they held senior roles at companies such as Tripwire Interactive and Deep Silver Volition, where they drove significant improvements in asset optimization and pipeline efficiency. Ryan earned a Bachelor’s degree in Computer Animation/Game Art from Full Sail University and an Associate's degree in Computer Science from the University of West Florida.
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