Maksym Tarasenko is a Lead Hard Surface Artist at Gunzilla Games, bringing over six years of experience in game development. They have contributed to notable titles including *Pathogenesis: Overcome*, *Call of Duty: Mobile*, and *Off the Grid*, specializing in high-quality weapons and hard surface assets for AAA games. Previously, Maksym worked as a Senior Hard Surface Artist at Gunzilla Games, where they built pipelines and conducted shader development, and as a 3D Weapons Artist at Room 8 Group, focusing on weapon variations for *Call of Duty: Mobile*. They are actively seeking opportunities to engage with complex projects in a remote work environment.
This person is not in the org chart
This person is not in any teams
This person is not in any offices