Alison Collins

Game Designer at Halfbrick

Alison Collins is a game designer currently working at Halfbrick since October 2021, specializing in gameplay prototype development, level design, and documentation. Prior experience includes a role as a Casual Academic Tutor at The University of Queensland, where Alison taught design computing and interaction design courses. Alison gained recognition as a finalist and third place winner in the Zenobia Award game design contest for marginalized backgrounds with the board game Wiñay Kawsay. Previous roles include serving as a Resident Advisor at International House Brisbane, providing support to students, and volunteering as an English teacher in rural China. Alison holds a Bachelor of Arts (Honours) in History and a dual degree in Information Technology (User Experience Design) and Arts (History) from The University of Queensland.

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