Paul M. is a Senior Lighting Artist with a focus on gameplay lighting and environmental storytelling. They are currently responsible for creating complex lighting solutions at Hangar 13, collaborating with the lighting lead and art director. Previously, Paul held roles at companies like Sumo Digital Ltd, where they managed lighting for half of the PS5 launch title Sackboy: A Big Adventure, and served as Principal Artist at Skyriver, overseeing all visuals for an action MMO game. Paul began their career as a level designer, gradually transitioning into lighting and VFX roles across various studios.
This person is not in the org chart
This person is not in any teams
This person is not in any offices