Liam Rüdel is an experienced Senior Programmer at SEGA Hardlight since April 2016, previously serving as a Gameplay Programmer at FreeStyleGames from April 2012 to April 2016, where responsibilities included the implementation of gameplay systems and debugging. Prior roles include Contract Programmer at FreeStyleGames, Programmer at Doublesix Games for a PC game port, and Staff Programmer at Zoe Mode focusing on frontend, audio, and game systems, along with motion control integration. Liam's early career highlights include roles in localisation as a Project Coordinator at Activision and QA Tester at Vivendi Universal Games. Educational qualifications include a Second Class Honours Grade 1 Bachelor of Science in Computer Games Development from the Institute of Technology, Carlow.
Previous companies
Sign up to view 0 direct reports
Get started
This person is not in any teams