Gabriel Lassonde is a skilled Staff Rendering Programmer at Haven Studios Inc., specializing in rendering, system, compilers, and languages such as C/C++ and Lua. Gabriel's prior experience includes roles at Electronic Arts, where they worked on notable projects like Army of Two and Need for Speed Nitro, as well as serving as Rendering Team Lead at WB Games Montreal Inc. Most recently, Gabriel has focused on advanced rendering techniques in game development. Gabriel holds a Bachelor’s degree in Software Engineering from the Université du Québec - Ecole de Technologie supérieure and a technical degree in Computer Science from Collège Gérald-Godin.
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