Ostap Mocanu is a Senior Animator at Haven Studios, where they leverage over six years of experience in the game industry and eight years in visual art. Previously, they held positions as a Senior Gameplay Animator at Cloud Chamber and a Gameplay Animator at Ubisoft Montréal, contributing to renowned projects such as BioShock and Rainbow Six Siege. Ostap has also worked as a freelance designer and held various artistic roles, including 3D Animator and Graphic Designer, before obtaining a degree in Animation from Le Campus ADN. They earned a Licence in Visual Arts with a focus on Sculpture from Universitatea de Arte „George Enescu” din Iași.
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