Vincent Guillon is a User Interface Engineer with extensive experience in the gaming industry. Currently working at Haven Studios Inc since January 2025 on the Fairgame$ project, Vincent previously contributed to the development of UI features for RedBarrels' Outlast Trials from May 2020 to January 2025, collaborating closely with artists and designers using Unreal Engine 4. Prior to that, Vincent worked as a User Interface Engineer and UI Programming Intern at Beenox, where involvement in Call of Duty: Modern Warfare and Warzone included various UI tasks. Early career experiences include a role as a Research Assistant at École de technologie supérieure focused on augmented reality in surgical assistance, a Front-End Intern position at Like A Bird developing functionalities for a web platform, and an HND Validation Internship with the Direction Générale de l'Armement on embedded equipment models. Educationally, Vincent holds a Master of Science in Computer Science (Video Games) from Université du Québec à Chicoutimi and a Diplôme d'Ingénieur in Computer Engineering from INSA Lyon, complemented by an HND in Electrical and Electronic Engineering from Université Claude Bernard Lyon 1.
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