Oskar Andersson is a Senior Engine Programmer at Hazelight, where they work on engine features in Unreal Engine and develop tools and workflows for the studio. Prior to this role, Oskar gained valuable experience as a Software Developer at Autodesk Media & Entertainment, contributing to the core engine team on the Stingray game engine, and as a Software Engineer at DICE, where they supported tools and workflows for game development. Oskar completed an Advanced Diploma in Higher Vocational Education in Game Programming from The Game Assembly. They began their career with an internship at BitSquid AB.
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