João Costa is a programmer with extensive experience in the gaming and software development industries. Currently employed at Hello Games since January 2021, João previously held positions as a gameplay programmer at Funcom and a programmer at Hello Games, contributing to projects like No Man's Sky. Prior to that, João worked as a gaming systems developer at FABAMAQ, focusing on software libraries for casino game transactions. Early career experiences include roles as a junior software engineer at A.Hak Integrity Support, where data processing for pipeline inspection tools was a focus, and a project at INESC Technology and Science involving GPGPU computing for quantum optics simulations as part of a Master’s thesis. João began the professional journey with a focus on JavaScript development at TOPDox, contributing to RESTful API development. Educational qualifications include a Master of Science in Engineering Physics and a bachelor's degree in Technological Physics, both from Universidade do Porto.
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