Paul Weir

Audio Director, Sound Designer & Composer at Hello Games

Paul Weir is a seasoned audio director, sound designer, and composer with extensive experience in the gaming and media production industries. Currently serving as Audio Director at Hello Games since March 2012, Weir has contributed to acclaimed projects such as No Man's Sky, The Last Campfire, and Joe Danger 2. Additionally, Weir owns and operates Earcom Limited, a London-based audio post-production company specializing in creative sound design and interactive audio across various media. Other notable roles include Audio Director at Microsoft from 2012 to 2018 and Eidos from 2009 to 2012, where involvement included Thief 4. Weir also leads Perfectly Normal Productions Limited, producing radio programs for the BBC. With a background in education as a lecturer at the London College of Music, Weir holds a degree in Broadcasting from the University of Leeds.

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London, United Kingdom

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Hello Games

We are Hello Games, and we make games. Hello! We’re a video game development studio and publisher based in Guildford and Cambridge in the UK, and are proudly independent. We are the creators of the multi-award winning Joe Danger games, the huge and evolving No Man’s Sky and a recently announced side project The Last Campfire and when we’re not doing that, we’re probably working on something new. Team The people of Hello Games are a varied bunch, but there’s a few things they have in common. Generally they’re humble, they have potential, and the grit to try to do their best work here. Our team is everything, so if you think you fit, then we are always hiring. History We believe that small talented teams can achieve great things. As a team of four in a tiny room above a tile shop, we created the multi million selling Joe Danger. As a dozen developers in a leaking shed, we borrowed our neighbour’s internet and created one of the biggest selling new IPs in video games – No Man’s Sky. The success of No Man’s Sky has given us a nice office and a whole bunch more freedom to expand creatively. These days we try to join the stability and quality of AAA development with the freedom and creativity of an independent studio. We are excited to bring new games that wouldn’t exist otherwise into the world.


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11-50

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