High Moon Studios
John Zhang is a seasoned Lead Prop Artist with extensive experience in the video game industry. At High Moon Studios since January 2016, John has progressed from Senior Modeler focusing on hard surface modeling to the current lead position. Prior experience includes significant roles at Ubisoft Montréal from January 2013 to December 2015 as a Senior 3D Artist on notable titles such as Rainbow Six: Siege and FarCry 4. John's career began at THQ where various positions as Senior Artist spanned from October 2008 to January 2013, including contributions to games like Warhammer and Megamind HD. Earlier experience includes roles as Senior Environment Artist at Krome Studios and as a 3D artist at Auran. Educational qualifications include a Bachelor of Fine Arts from Queensland University of Technology, complemented by studies at The University of Queensland and Anglican Church Grammar School.
High Moon Studios
Founded in 2002, High Moon Studios is an award-winning studio developing for the Call of Duty® franchise, with past development on over 15 titles including Call of Duty: Modern Warfare, Bungie’s Destiny 2: Forsaken, and Transformers: Fall of Cybertron. We employ more than 100 people in Carlsbad, CA, a seaside city in San Diego County. Our pride is our people and the experiences we have successfully created for our fans. High Moon's talent is comprised of gifted entertainment and technology professionals responsible for some of the most successful games ever made. We have award-winning developers, published artists and specialists recognized as among the best in their fields. Our studio has a history of using innovative techniques designed to boost productivity and product quality, which in turn enhances our studio's quality of life. High Moon Studios is wholly owned by Activision. To learn more about our studio, please visit us at www.highmoonstudios.com.