Brandon Tyson

UI Director at HypGames, Inc.

Brandon Tyson has a diverse work experience spanning over two decades. Brandon is currently working as a UI Director at HypGames, Inc. since May 2021. Prior to this, they worked as a Lead UI Artist at the same company from July 2019 to May 2021. Before joining HypGames, Inc., Brandon was associated with Zynga as a Lead UI Artist from July 2018 to July 2019, where they introduced improved UI workflow and best practices for Unity-based UI production and assisted with work scoping and sprint planning. Brandon also worked as a Lead UI Artist at Sphero from January 2017 to February 2018, where they designed well-reviewed software and hardware user experiences. From August 2011 to January 2017, Brandon worked as a Senior UI Artist at Backflip Studios, where they demonstrated artistic flexibility and designed an improved UI workflow and tool set. Brandon started their career in graphic design at Texas Tech University as a Principal Graphic Designer from March 2010 to December 2011, contributing to rebranding efforts and creating marketing materials. Brandon also worked as the Director of E-Commerce at SAi from March 2009 to September 2009, overseeing website management and directing a website redesign. Prior to that, they served as the Creative Resources Manager at FELLERS from August 2007 to February 2009, managing a team and overseeing catalog production. Brandon began their career as a Recording Studio Manager at Impressions On Hold from August 2002 to March 2007, implementing efficient studio production processes and securing voice talent for clients. Before that, Brandon worked as a Sound Technician at Electric Ear Productions from May 2001 to December 2001 and as an Instructor of Sound Engineering at South Plains College from August 2000 to May 2001.

Brandon Tyson has an associate degree in Sound Technology from South Plains College, which they completed at an unknown time. Brandon also holds additional certifications in Learning C#, Building Custom Tools to Extend the Unity IDE, and C# for Unity Game Development, obtained from LinkedIn in May 2019 and April 2019 respectively.

Links

Previous companies

Timeline

  • UI Director

    May, 2021 - present

  • Lead UI Artist

    July, 2019