Stephen Panagiotis

Gameplay & UI Software Engineer at HypGames, Inc.

Stephen Panagiotis has a diverse work experience spanning multiple industries. Stephen'smost recent position was as a Gameplay & UI Software Engineer at HypGames, Inc., where they were responsible for developing and maintaining the company's UI technology stack. Prior to that, they worked as a Sr. Lead Software Engineer at Design Works Gaming, where they handled cloud-based server infrastructure and developed player-facing gaming applications. Stephen also has experience as a DevOps/Software Engineer at CIOX Health (formerly known as ECS), where they worked on internal software development and process engineering. Additionally, Stephen has worked as a Software Engineer at Honeywell, a Tech Support Rep at Volt Workforce Solutions, a Contract Programmer at Grumpyface Studios, an Operations Lead at hhgregg, a Database Specialist at Four Winds Casino Resort, and a Computer Sales Associate at Circuit City. Throughout their career, they have developed strong technical skills and a passion for software development, with experience in various programming languages and technologies.

Stephen Panagiotis attended the University of Advancing Technology from 2011 to 2014, where they pursued a degree in Game Programming with a focus on Computer Science.

Location

Phoenix, United States

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HypGames, Inc.

HypGames is a mobile sports game developer that creates innovative, engaging, and competitive experiences for players. They also allow players to participate in live, real-time competitions with professional athletes and celebrities in real-world environments. They operate at the intersection of sports, media, and gaming, providing players anunrivaled experience.


Employees

51-200

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