Stephen Rebelo's work experience begins with their current role as a Software Engineer at HypGames, Inc. that started in December 2021. Prior to this, they worked as a Sr. Software Engineer at Electronic Arts (EA) from March 2020 to March 2022.
Before joining EA, Rebelo worked at HypGames, Inc. as a UI Engineer from May 2016 to March 2020. In this role, they were the lead client developer for the HypSports fantasy web application and later developed the UI framework for the mobile application using Unity.
Rebelo also has experience as a UI Engineer at FanDuel Inc. from July 2015 to April 2016, where they worked on unannounced mobile products using Unity. Stephen was responsible for the user interface and multiplayer networking.
Prior to FanDuel, they worked at Zynga as a UI Engineer from August 2014 to May 2015. Stephen'sresponsibilities included the development of the user interface for NFL Showdown on various platforms using Unity and NGUI.
Rebelo's career started at Electronic Arts in January 2008, where they worked as a UI Designer/Developer until August 2014.
Before transitioning into the gaming industry, they worked as a Producer/Developer at Skelzies from an unspecified date in 2005 until 2014. Stephen designed, programmed, and created graphics for the app, which was delivered on Facebook and Android.
Rebelo also has experience as a Flash Developer at JHT, Inc. from December 2005 to December 2007, where they developed military simulations for the Department of Defense.
Stephen'searliest work experience was as a Web Designer/Developer at Aqua Engineering & Equipment from February 2005 to December 2005.
Overall, Rebelo has a diverse background in software engineering and UI development, with a particular focus on gaming applications using Unity and other frameworks.
Stephen Rebelo attended Full Sail University from 2003 to 2004, where they earned an Associate of Science (AS) degree in Digital Communication and Media/Multimedia.
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