Michael Hubbard is a seasoned professional with extensive experience in the technical aspects of production and game development. Currently serving as a Senior Pipeline Technical Director at ICON Creative Studio since September 2020, Michael previously held the position of Pipeline Technical Director at ScanlineVFX, where responsibilities included developing and maintaining production tools using languages such as C++, Python, Maxscript, and MEL. Prior roles include Software Engineer/Technical Artist at Bardel Entertainment and Game Programmer Team Lead at Ganz, contributing to game development and art production pipelines. Michael's career also encompasses various programming roles in both gaming and security systems, supported by a Bachelor of Science in Computer Science and a Bachelor of Arts focused on English Literature and Visual Arts from Vancouver Island University.
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