Robert Pardo is a skilled 3D modeling and texture artist with over five years of professional experience specializing in character modeling, assets, and props. Having worked on high-profile projects in video games, animated films, and TV shows, Robert has demonstrated expertise in software such as Maya, Zbrush, and Substance Painter. They have held various roles, including Senior Modeler at DHX Media and Modeling Artist at Framestore, and have honed their skills through education at institutions like Vancouver Film School. Currently, Robert is pursuing a degree in Sound Engineering at Universidad de Las Américas.
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