Anders Ragnarsson

Software Engineer at Ictech

Anders Ragnarsson has a diverse work experience in the field of software development and IT project support. Anders started their career at Luleå kommun in 2013 as a Handledare IT-projekt, where they provided guidance to high school students in using Adobe Photoshop and Trimble SketchUp to create 3D models of buildings for Google Earth. In 2014, they continued their IT project support role at Tieto, where they taught high school students in Adobe Photoshop and Trimble SketchUp, and assisted them in creating a three-dimensional indoor map of Luleå Tekniska Universitet.

In 2017, Anders joined ICTech as a Software Engineer, and later that year, they also joined Ericsson as a Software Developer. At Ericsson, they took on the role of a Software Developer and SCRUM master in a cross-functional team. Anders was responsible for coding in C++ in a Linux environment and delivering software using CI/CD machinery based on git, Gerrit, and Jenkins. Their work mainly focused on developing software for system configuring hardware in radio base stations.

Anders' time at Ericsson spanned from March 2017 to December 2022, making it their longest tenure.

Anders Ragnarsson has a diverse education history. Anders attended Luleå University of Technology from 2010 to 2016, where they pursued a degree in Civil Engineering with a specialization in Media Technology. In 2015, they briefly studied Humanities at Ajou University. Prior to that, in 2007, they attended Stockholm University to study Musicology. Anders also attended Skeppsholmens Folkhögskola from 2005 to 2007, focusing on Music. In 2004, Anders attended Ingesunds Folkhögskola, where they pursued a general Music education.

In terms of additional certifications, Anders has obtained a UI/UX Design Specialization from Coursera in September 2020. Anders also has certifications in Advanced React and React Basics from Meta, although specific dates are not provided.

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