Shine Jose has over a decade of experience in software engineering, currently serving as a Software Engineer at IGT since August 2012, with a focus on mobile game development. Prior to this role, Shine worked at Cantor Gaming as a Software Engineer from August 2010 to August 2012, contributing to mobile game development using technologies such as C++, C#, and OpenGL ES. Shine's earlier experience includes a research internship at Boston Scientific in 2009 and a Software Engineer position at Azingo Inc. from December 2006 to August 2008, where Shine utilized C and GObject/Glib Framework. Shine holds a Master's degree in Computer Science from The Johns Hopkins University and a Bachelor's degree in Computer Engineering from Savitribai Phule Pune University.
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