Daniel Gonzalez is a seasoned DevOps professional with extensive experience in software development and site reliability engineering. They served as a Build & Infrastructure Engineer at Massive Entertainment, where they contributed significantly to the Snowdrop game engine's build system. Prior to that, Daniel held various roles, including Software Developer at Seequent and at the University of Calgary's Agile Surface Engineering Lab. Currently, Daniel works as a Senior Systems Engineer at IKEA and continues to pursue interests in NixOS, home infrastructure, full-stack Kubernetes, LLMs, and indie game development. Daniel holds a degree in Computer Science from the University of Calgary.
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