Alexandre Belbari

Head of Animation at Illuvium.io

Alexandre Belbari has a wide range of experience in the animation industry. Alexandre is currently working at Illuvium.io as the Head of Animation, overseeing game and cinematics animation as well as rigging supervision. Prior to that, they worked at PIXOMONDO as an Animation Supervisor, supervising and animating for projects such as the making of KDA and League of Legends. Alexandre also worked as a Senior Animator at Flying Bark Productions, Method Studios, Industrial Light & Magic, Trixter, and PIXOMONDO, where they contributed their expertise to various projects. In addition to their animation work, Alexandre has also held the role of Art Director at the City of Melbourne, where they created illustrations for animated scripts. Alexandre has also worked as an Illustrator for GE and as an Animator, Character Designer, Concept Artist, and Story-boarder at Mirari & Co., where they worked on projects for clients such as Cartier, Barclays, and Fox.

From 2005 to 2007, Alexandre Belbari attended Lycée Jean Mermoz where they pursued Technical Engineering. Following that, from 2007 to 2010, they studied at ESMA - Ecole Supérieure des Métiers Artistiques, obtaining a Master's degree in Digital Arts.

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