Matthew Weissman is an experienced game and level designer, currently self-employed and focused on building a 3rd Person Action RPG in Unreal Engine 4, as well as drafting design documents and developing a custom DnD engine in C++. Previous roles include Quality Assurance Lead and Intern at SYNQY Corporation, where responsibilities involved feature testing, regression testing, and documentation using Jira and BrowserStack. Matthew also served as a Level Designer at Epoch Games, utilizing Unreal Engine 4 for terrain sculpting and level blockout development. Matthew holds a Bachelor of Fine Arts in Game and Interactive Media Design from California State University - East Bay and an Associate of Science in Business Administration for Transfer from Diablo Valley College. Currently employed as a Software Engineer at Microsoft and Unreal Developer at Imerza, Matthew continues to expand expertise in game development.
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