Immersion
Matthieu Lépine is an experienced professional currently serving as a Brand Ambassador and Chief Marketing Officer at Immersion since January 2013, where responsibilities include representing the company and strategizing for business units. Lépine holds multiple leadership roles at CATIE as Président, Trésorier, and Board Member since October 2014, focusing on aiding SMEs in digital transformation. Additional roles include Brand Ambassador at Shariiing, governance member and budget referent at SMART4D, Board Member at DIGITAL AQUITAINE, and Ambassador for the XR4ALL initiative. Lépine previously served as Chairman and Board Member of AFXR until October 2023 and managed operations at inspirience the 3D - it3D from 2013 to 2019, along with holding general management and sales positions at Laval Virtual. Educational background includes a Master's degree in Innovation and Project Management from Polytech Angers and a DUT in Electrical Engineering and Industrial Computing from Université d'Angers.
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Immersion
Immersion creates immersive and collaborative workspaces. Beyond improving the performance, efficacity and efficiency of their solutions, their ambition is to instil pride amongst their client’s employees. A catalyst for innovation, an expert in virtual and augmented reality, and a designer of spaces and interfaces… Above all, Immersion is an architect of solutions that shape and reinvent the work experience. And what do these solutions have in common? They put people back at the heart of technological innovation by focusing on the user experience. A pioneer in virtual reality since 1994, Immersion now boasts a multidisciplinary team with a wide range of expertise. Immersion selects, invents, patents, and distributes innovative technological products. Immersion integrates immersive and interactive systems, combining headsets, large image walls and collaborative tables. Immersion develops “Shariiing,” their software solution for presentations and collaborative work. And lastly, Immersion also develops mixed reality applications, participates in national and European research projects, and conducts user studies. Whatever their size or field of activity, private and public sector players are using their immersive and collaborative workspaces for innovation, production, marketing, training, and maintenance purposes