Charles Thomas

Senior Game UI Engineer at InContext Solutions

Charles Thomas has extensive experience in software engineering and game development. Charles is currently working as a Senior Game UI Engineer at InContext Solutions. Prior to this role, they worked as a Unity Developer at We Are Royale and as a Senior Software Engineer at Beck's Hybrids. Charles also has experience as a Lead Educational Game Designer and Full-Stack Architect at BitLoft, where they led a team in creating educational games and game levels. Additionally, they worked as a Lead Software Engineer at Blackboard, where they led a team in upgrading the company's LTI feature set. Charles has also held roles as an Architect and Team Lead/Consultant at Allegient and as a Senior Software Engineer at Genesys | Interactive Intelligence and Author Solutions, LLC. Charles began their career as a Senior Software Engineer at WDD Software Solutions and Haverstick Consulting. Overall, Charles has a strong background in software development, architecture, and team leadership.

Charles Thomas has an education history that includes attending multiple institutions. From 2005 to 2006, they studied Game Art at The Art Institutes. Prior to that, from 1994 to 1995, Charles pursued Film, Video & Computer Animation at the Rochester Institute of Technology. Their earliest recorded education experience was at Taylor University, where they obtained a Bachelor of Science (B.S.) degree in Computer Graphics between 1990 and 1992.

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Timeline

  • Senior Game UI Engineer

    July, 2021 - present