Daniel Corredor is an experienced game developer specializing in Unreal Engine, currently working as an Unreal Engine Game Developer at Indie Level Studio since February 2025. Previous roles include Gameplay Programmer positions at Gamecan and Teravision Games, as well as a Gameplay Developer role at On3D studios. Earlier in the career, Daniel served as a Game Tester at Modus Games and worked as a Senior Developer at both Stefanini LATAM and FINAGRO, focusing on the full lifecycle of web application development. Daniel's career began as a Data Manager at Casa Editorial El Tiempo and as a Team Lead at Allus Global BPO Center. Daniel holds a degree in Systems Engineering from Fundación Universitaria Los Libertadores and a Systems Technologist qualification from Fundación Universitaria CIDCA.
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