Infinity Ward
Christopher Adams is a highly experienced Senior Animation Tools Engineer at Infinity Ward since November 2021, contributing to titles such as Modern Warfare 3 and Modern Warfare 2. Prior to this role, Christopher served as a Senior Technical Artist at Amazon Game Studios, where responsibilities included transitioning legacy pipelines to modern systems and developing various animation utilities for New World. Previous positions include Principal Technical Artist at Robot Entertainment, where Christopher led a technical art team for Orcs Must Die! Unchained, and Technical Animator at id Software, involved in the development of animation pipelines for Rage. With a strong foundation in animation, rigging, and pipeline development, Christopher also held roles at Barking Lizards Technologies, SMU Guildhall, Method Solutions, TKO-Software, Paradigm Entertainment, and Retro Studios, showcasing a diverse skill set in the gaming industry. Christopher holds a BFA in Computer Animation from Ringling College of Art and Design.
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