Geoffrey Smith is a seasoned game designer with extensive experience in multiplayer game development. Currently serving as the Multiplayer Design Director at Infinity Ward since 2017, Geoffrey previously held the position of Lead Game Designer at Respawn Entertainment from 2010 to 2017. Geoffrey's career at Infinity Ward began as a Designer from 2005 to 2010, during which time 19 multiplayer maps were created. Earlier experience includes a role as Senior Designer at Namco Hometek, working on the game Killswitch, from 2003 to 2004. Geoffrey is an alumnus of the Joe Kubert Art School.
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