J R is a Senior Technical Game Designer at Infinity Ward since May 2020, serving as a design leader focused on player mechanics and 6v6 multiplayer experiences. Prior roles include Multiplayer Game Designer, where J R handled player mechanics and systems in the Call of Duty franchise, contributing features such as the Drill Charge and Tactical Camera, and is currently engaged with post-launch features for the extraction mode DMZ. Previously, J R worked at Naughty Dog as a Game Designer from April 2019 to April 2020, scripting level logic and animations for multiple game levels. An internship as a Software Engineer at Jackbox Games involved contributions to Party Pack 5, while an internship at The Lodge provided experience in audio engineering. J R holds a Bachelor of Arts in Computer Science and Creative Writing from Oberlin College, earned in 2018.
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