Patrick Mathieu is a skilled Technical Designer at Infinity Ward, with previous experience as a Gameplay Engineer and Associate Gameplay Engineer at Cloud Imperium Games. Prior to that role, Patrick worked as a Software Engineer at Mirada Studios, contributing to two major projects for General Electric and Intel. A proficient C# developer, Patrick utilized expertise in the Unity game engine to work on applications for advanced technologies like Oculus Rift and Intel RealSense. Patrick holds a Bachelor of Science degree in Computer Science from the University of California, Santa Cruz.
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