Yang L. is a skilled gameplay engineer currently employed at Infinity Ward since November 2019, contributing to various gameplay systems for Call of Duty titles including MW2022 and Warzone. Prior experience includes serving as an associate physics programmer at Avalanche Studios from August 2016 to November 2019, where responsibilities encompassed designing and maintaining vehicle content pipelines for Just Cause 4 and its DLC. Yang also gained experience as a graduate assistant at The GApp Lab in 2015, acting as the sole engineer for two Unity3D projects. An internship at Beijing GangYelian INFORMATION TECHNOLOGY CO., LTD. allowed Yang to develop gameplay features for the serious game Steel Dream. Education includes a Master's degree in Entertainment Art & Engineering from the University of Utah and a Master of Arts in Game Development from the Communication University of China. Additionally, Yang holds a Bachelor's degree in Animation with a focus on Game Programming from the same university.
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