Simon Wall has a diverse work experience in the field of game development and programming. Simon started their career as a Software Engineer at Park Air Systems in 2013, where they contributed to the development of a remote monitoring system for ground-to-air radios. During their time there, they focused on creating an SMS system to send out error and warning messages. In 2015, Simon joined Relentless Software as a Gameplay Programmer, working on various projects across different platforms such as mobile, PC, and VR. Simon utilized Unity and C# for these projects and collaborated in small teams. Following their stint at Relentless Software, Simon joined BottledBy in 2017 as a Games Developer. Finally, they transitioned to MAG Interactive later in the same year, where they currently hold the position of Games Programmer. The exact end dates for their roles at MAG Interactive and BottledBy are not specified in the provided information.
Simon Wall attended The University of Huddersfield from 2011 to 2015, where they obtained a degree in Computer Games Programmer BSc.
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