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Adam Lake

Principal Software Engineer

Adam Lake is a Principal Engineer and GPU Hardware and Software Architect at Intel Corporation, where they focus on accelerating the adoption of new GPU technologies. They have extensive experience in graphics software engineering, having previously worked at Intel from 1998 to 2009 in various roles including 3D Graphics Software Architect and GPU Compute Architect. Prior to their tenure at Intel, Adam served as a computational scientist at Los Alamos National Lab and contributed to simulation systems and rendering technologies. Adam earned a Master’s degree in Computer Science from the University of North Carolina at Chapel Hill and a Bachelor's degree in Computational Science from the University of Evansville.

Location

Portland, United States

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