Liam Tyler is an accomplished computer science professional with extensive experience in software development and rendering engineering. Having completed a Bachelor of Science and a Master's degree in Computer Science from the University of Minnesota-Twin Cities, Liam has held multiple internships, including a Programming Intern role at Activision where contributions included engine porting and shader support, and a Software Developer Intern position at Seagate Technology focused on improving website functionality. Liam has also contributed as a Senior Rendering Engineer at Deviation Games and as a Rendering Engineer at Sledgehammer Games. Additional experience includes teaching assistant roles at the University of Minnesota and graphic tool enhancements at Vital Images, Inc. Currently, Liam serves as a Graphics Driver Performance Engineer at Intel Corporation.
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