Shubham Sharma is a skilled Software Engineer with experience at leading organizations, currently working at Intel Corporation since February 2023, focusing on maintaining and developing graphics drivers for OpenGL and optimizing rendering performance for next-gen GPUs. Previously, Shubham contributed to Pixar Animation Studios as a Software Engineer, where a GPU-based texture cache system was designed and optimized for RenderMan XPU. As a Research Assistant at the University of Pennsylvania, Shubham developed an augmented reality surgical navigation application aimed at reducing radiation exposure in orthopedic surgeries. Additionally, experience as a Game Programmer at AiSolve Limited included developing immersive game projects in Unity, while earlier roles involved creating VR systems and AR applications as an intern at StreetHack and Neolith Studios. Shubham holds a Master of Science in Computer Graphics from the University of Pennsylvania and a Bachelor of Technology in Information Technology from Guru Gobind Singh Indraprastha University.
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