Hunter Ovadia

Game Networking Engineer at Intrepid Studios

Hunter Ovadia is a skilled Game Networking Engineer at Intrepid Studios, Inc. since December 2020, recognized as an original member of the networking team responsible for designing a high-performance server meshing solution for the MMORPG Ashes of Creation using Unreal Engine 5 and C++. Previous roles include Gameplay Engineer and Junior Gameplay Engineer at the same company, where Hunter developed network gameplay features using Unreal Engine and collaborated through tools like Git and Perforce. Prior experience includes working as a Game Developer at Grover Gaming, creating gameplay and algorithms for electronic games using Unity and C#, and as a Gameplay Programmer for Everland MMO, contributing to a successful stress test demo with significant user engagement. Hunter holds a Bachelor of Science in Computer Science from Kennesaw State University and completed education at the College of Coastal Georgia and Brunswick High School.

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