Patrick Petrushonis is a highly skilled software engineer with extensive experience in the gaming industry. Currently serving as a Senior Software Engineer at Intrepid Studios, Inc., since March 2024, Patrick has previously held positions as a Game Engineer at Singularity 6, where contributions included developing in-editor tools, a teleport-based travel system, and a matchmaker utilizing MQTT. Prior to that, roles included Senior Programmer at Deck Nine Games, Lead Gameplay Engineer at Iridium Studios, System Engineer at Capacity, and Gameplay Engineer at Expletive Studios. Patrick's expertise spans various aspects of game development, including multiplayer systems, performance optimizations, and cinematic creation, complemented by a Bachelor of Science degree in Computer Science from Western Connecticut State University.
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