Simon Pichette is a Lead Environment Artist at Invoke Studios with extensive experience in the gaming industry. Previously, Simon held senior positions at notable companies such as Ubisoft, The Coalition Studio, and Eidos Montreal, contributing to titles like Gears of War 4, Tomb Raider, and Star Wars - Outlaws. Simon's expertise includes environment modeling, texturing, and performance management, using software such as Maya and Unreal Engine. Simon’s educational background includes a Video Game program from NAD Center and a degree in 3D Animation from La Cite Collegiale.
This person is not in the org chart
This person is not in any teams
This person is not in any offices