Andreas Krogh is a Principle Game Designer at IO Interactive with a strong background in game design, level design, and technical design. Andreas has experience working on projects such as Hitman: Absolution and is skilled in gameplay direction and implementing high impact systems. Andreas has also worked at companies like Arctic Light and Full Control ApS, and holds a Master's degree in Games, Game, and Level design.
February 1, 2023 - present
May, 2017
October, 2014
April, 2010
April, 2009
April, 2008