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Andreas Krogh

Principle Game Designer at IO Interactive

Andreas Krogh is a Principle Game Designer at IO Interactive with a strong background in game design, level design, and technical design. Andreas has experience working on projects such as Hitman: Absolution and is skilled in gameplay direction and implementing high impact systems. Andreas has also worked at companies like Arctic Light and Full Control ApS, and holds a Master's degree in Games, Game, and Level design.

Links

Timeline

  • Principle Game Designer

    February 1, 2023 - present

  • Lead Game Designer

    May, 2017

  • Game Designer (Technical)

    October, 2014

  • Game Designer

    April, 2010

  • Level designer

    April, 2009

  • Quality assurance tester

    April, 2008