IO Interactive
Antonin Adeline has a diverse and extensive work experience in the gaming industry. Antonin started their career as a Game Design intern at Editions René in 2010, where they worked on improving the ergonomics of postcards and learned to use Photoshop. In 2013, they participated in an exchange student program at Trident College of Information Technology in Japan, where they learned basic programming on Nintendo 3DS and participated in game design projects.
In 2015, Antonin worked as a Game/Level Designer intern at Fishing Cactus, gaining experience on various projects across different platforms. Antonin then joined Ankama as a Game Designer intern in 2016, where they created and improved content for the MMORPG Dofus, including designing monsters' AI behaviors, fights, quests, spell abilities, and background stories.
Antonin continued their career at Supinfogame Rubika as a student, completing their Master's degree in Game Design & Management. During their studies from 2012 to 2017, they developed numerous prototypes with teams of up to 15 people and honed their skills in game design, prototyping, management, and monetization.
In 2017, they joined Ubisoft Paris Studio as a Game Designer Assistant before being promoted to a Game Designer role in 2018. At Ubisoft, Antonin worked on the 3C (camera, cover system, and other interactions) of Ghost Recon: Breakpoint. Antonin was responsible for their conception, shipping, and post-production, including monitoring players' feedback and live post-production.
Antonin's most recent role is as a Senior Game Designer at IO Interactive, starting in November 2021. Their responsibilities in this position include designing and overseeing various aspects of game development, utilizing their expertise and experience in the field.
Antonin Adeline completed their high school education from 2009 to 2012 at Lycée Albert Claveille. Antonin earned their Bac STI Arts Appliqués degree, with a focus on Recherche Appliquée, Etude de Cas, and Expression Plastique Fondamentale.
From 2012 to 2017, Antonin attended Supinfogame Rubika, where they pursued a degree in Management & Game Design. This program focused on developing skills in the field of game design.
Based on the provided information, Antonin Adeline's educational journey involved studying art and design in high school before specializing in game design at Supinfogame Rubika.
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IO Interactive
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IO Interactive A/S is a Danish video game developer based in Copenhagen, best known for creating and developing the Hitman and Kane and Lynch franchises.