Daniel Ben-Noon is a Product Designer at IO Interactive with over a decade of experience in game development, specializing in art, environment art, and effects. Currently, they design and define workflows, pipelines, UX, and UI for the IOI Glacier technology. Previously, they held roles as a Senior Technical Artist and Technical Designer at IO Interactive, leading design on editor interfaces and tools, and contributing to major titles such as Hitman and Deus Ex. Daniel also played a pivotal role at Kiloo, helping to establish their Copenhagen office and focusing on mobile Unity3D development.
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