Marinus Rørbech is a seasoned programmer currently serving as the Principal Tools Programmer at IO Interactive. With a career spanning over two decades, Marinus has held various roles, including Lead Tools Programmer and Engine Programmer at Deadline Games A/S. They began their professional journey as an IT Specialist at IBM and later contributed as a 3D Graphics Programming Tutor at DIKU. Marinus holds a Master’s degree in Computer Science from the University of Copenhagen and has developed a passion for technology that began in the early 1980s.
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