Simon P. is a Senior Technical Environment Artist at IO Interactive, currently focusing on world building and procedural tools using Houdini for Project Fantasy. Previously, Simon worked as a Senior Technical Artist at Massive Entertainment - A Ubisoft Studio, where they created pipeline tools and maintained a shared Python codebase. Their experience also includes roles at Sumo Digital Ltd, encompassing positions from Technical Artist to Intern Environment Artist, where Simon contributed significantly to projects such as SPYDER and Dead Island 2. With a strong background in environment art and technical artistry, Simon is adept at using various software and technologies in the gaming industry.
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