Michael Dodd is a Senior Software Engineer at iRacing, specializing in simulation and vehicle physics. With over a decade of experience at the intersection of physics, engineering, and real-time game development, they have contributed to high-performance simulation systems for titles such as Forza Motorsport and Kerbal Space Program 2. Michael earned a Ph.D. in Aeronautics & Astronautics from the University of Washington, focusing on turbulent multiphase flow through large-scale numerical simulations. Their background includes roles at Stanford University and Microsoft, where they developed advanced algorithms and systems for realistic game physics. Michael's work is characterized by a data-driven approach that emphasizes continuous improvement in simulation accuracy and performance.
Location
Seattle, United States
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