Nathan Wright is an accomplished environment artist currently working at iRacing.com since July 2015. With a robust background in game art, Nathan has previously held positions as a senior artist at Harmonix Music Systems from September 2006 to May 2014, contributing to multiple iterations of the Rock Band franchise and other notable titles. Prior roles include lead artist at Spark Gap Labs, where Nathan developed the iOS game Robot Rabble, and freelance artist for various clients including Digital Steamworks and Firaxis Games, providing 3D modeling and animation. Additional experience encompasses roles at Stainless Steel Studios, Microprose, and Big Huge Games, focusing on the creation of game assets for popular titles. Nathan holds a BFA in Painting from Boston University and pursued further education in Digital Arts at the Maryland Institute College of Art.
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