Philipp Höhnel is a senior concept artist based in Belfast, Northern Ireland, currently freelancing for the film, TV, and entertainment industry. They have worked with prominent organizations such as ITV and The Multiplayer Group, creating environment, character, and prop concept art for various AAA titles. Previously, Philipp contributed to Ubisoft on projects like Tom Clancy’s Ghost Recon: Frontline and served as a lead artist at stillalive studios. Philipp holds a degree in Illustration & Design from the Computer Graphics Master Academy, where they studied between 2015 and 2017.
This person is not in the org chart
This person is not in any teams
This person is not in any offices