Sean Parton

Principal Game Designer at Kabam

Sean Parton has extensive experience in game design, starting in 2008 with The Artery.ca where they served as a Design Moderator. In 2008, they also joined IUGO Mobile Entertainment as a Senior Game Designer, working on various projects that achieved success in the App Store Top 100 Apps. Sean was responsible for leading, system, progression, and UI design, as well as coordinating with other team members and external partners. In 2016, Sean moved on to Roadhouse Interactive as a Senior Game Designer, where they worked on unannounced titles and contributed to Iron Maiden: Legacy of the Beast. Later, they continued this work under NODDING FROG LIMITED, where they also designed and implemented live operation events and improved KPIs through analytics. Most recently, Sean joined Kabam in 2018 as a Senior Game Designer, responsible for system and economy design documentation and execution, as well as mentoring junior teammates and onboarding peers.

Sean Parton attended the Art Institute of Vancouver from 2007 to 2008, where they earned a Diploma in Game Art & Design with Foundation for Design.

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